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Godot 4.0 Stable

4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. The Godot 4.0 release is by all metrics our biggest release so far. No stone has been left unturned, all parts of the engine have been modernized, refactored, overhauled, rewritten, redesigned. Our work is far from done.…

By |2023-03-02T05:15:08+00:00March 2nd, 2023|Education|0 Comments

Show HN: Glidesort, a new stable sort in Rust up to ~4x faster for random data

Glidesort is a novel stable sorting algorithm that combines the best-case behavior of Timsort-style merge sorts for pre-sorted data with the best-case behavior of pattern-defeating quicksort for data with many duplicates. It is a comparison-based sort supporting arbitrary comparison operators, and while exceptional on data with patterns it is also very fast for random data.…

By |2023-02-04T17:22:44+00:00February 4th, 2023|Education|0 Comments
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